In the latest installment of “Conversations with Creators”, Jonathan Blow talks about what it’s like to be a small indie developer building for the PlayStation 4 with his upcoming game The Witness.
“Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one. But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles with flexibility to allow for player freedom, so you can follow the natural flow of your own curiosity.”
With Sony embracing indie developers like Jonathan Blow to have The Witness on their upcoming platform, expect The Witness to appear on PlayStation 4. 🙂