SOF Studios Holding Live Q&A Later This Month

SOF Studios Holding Live Q&A Later This Month

SOF Studios, who is currently developing the upcoming PC and PS4 tactical, team-based, military shooter, H-Hour: World’s Elite, has announced a Live Q&A that is going to be held later this month. All social media journalists are more than welcome to join them and ask questions about the game. The development of H-Hour is being headed by none other than the creative director of all three original SOCOM games back in the day, David Sears. The game, which successfully met it’s Kickstarter goal on Jul 7th of this year, becoming the most-funded tactical military shooter on Kickstarter in the process, will be also be getting a demo.

H-Hour: World's Elite™

For those who are not familiar with military terminology, the term “H-hour” is a military term used to denote the specific hour that first assault elements are scheduled to reach a designated target. The letter “H” stands for the hour operations actually begin. There is but one H-hour for all units participating in a given operation. Figure combinations are used to indicate the length of time preceding or following the beginning of a specific operation. For example, H-3 means 3 hours before H-hour and H+75 means 1 hour and 15 minutes after H-hour.

To describe the game, H-Hour: World’s Elite™ is a tactical, team-based, military shooter. The first release will be a core multiplayer experience for PC that includes no less than six maps, four new gameplay modes, and comprehensive community-building/clan management tools. A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don’t worry. A matchmaking system will be in place to make it so you don’t end up with players who are thrice your level.

The design philosophy is simple: bullets are deadly, and any character not wearing body armor or staying out of the line of fire will not last long. There are no absolutes in lethality, but in H-Hour, you won’t take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you’ll love the feeling of H-Hour and the game will monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.

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